// SoundTemplates.h

enum enumSoundTemplate
{
	SND_BoomStandard,
	SND_BoomBig,
	SND_Hit1,
	SND_Hit3,
	SND_Hit5,
	SND_WallDestroy,
	SND_RocketShoot,
	SND_RocketFly,
	SND_Shoot,
	SND_MinigunFire,
	SND_TargetLock,
	SND_TuretRotate,
	SND_BoomBullet,
	SND_TuretWakeUp,
	SND_TuretWakeDown,
	SND_WeapReload,
	SND_ACShoot,
	SND_AC_Reload,
	SND_AC_Hit1,
	SND_AC_Hit2,
	SND_AC_Hit3,
	SND_Pickup,
	SND_B_Start,
	SND_B_Loop,
	SND_B_End,
	SND_w_Pickup,
	SND_Bolt,
	SND_DiskHit,
	SND_DiskFire,
	SND_TankMove,
	SND_puRespawn,
	SND_Limit,
	SND_TowerRotate,
	SND_Screenshot,
	SND_ShockActivate,
	SND_BfgFlash,
	SND_BfgInit,
	SND_BfgFire,
	SND_PlazmaFire,
	SND_PlazmaHit,
	SND_RamEngine,
	SND_InvEnd,
	SND_Inv,
	SND_InvHit1,
	SND_InvHit2,
	SND_LightSwitch,
	SND_Impact1,
	SND_Impact2,
	SND_Slide1,

	//--------------------------
	SND_COUNT, // sound count
	SND_FORCE_DWORD = 0x7FFFFFFF
};

///////////////////////////////////////////////////////////////////////////////
// end of file
